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    Author: Pete Jiadong Qiang

    Pete Jiadong Qiang is currently a PhD candidate in arts and computational technology at Goldsmiths and trained in architecture at Architectural Association School of Architecture. Pete’s work focuses on the specific investigation of the bridges and interstices between pictorial, architectural and game spaces. Pete’s works range from architectural drawings, paintings, moving images to augmented reality (AR) drawings, virtual reality (VR) paintings and video games. It forms an idiosyncratic cosmotechnics of research methodology intra-acting of the physical and virtual spaces with ACGN (Anime, Comic, Game and Novel) and fandom contexts. Pete Jiadong Qiang is often referred as architectural Maximalism. Twitter: https://twitter.com/jiadongqiang Website: https://www.jiadongqiang.co.uk/
    • 16. February 202122. February 2021
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    Hyperbody: Vampyroteuthis Infernalis

    • Otherwise Practices with/in Computing

    Introduction Based on Flusser’s Vampyroteuthis Infernalis, the fictional notions and relationships of space, sexuality, skin, modification are introduced. By setting up a unique character pair (ship) of vampire squid and “I”, the ideas of modding and shipping are clarified within fan studies and game studies […]

    Continue Reading Hyperbody: Vampyroteuthis Infernalis

    Recent Posts

    • Tangible Embodied Interactions and AI – reflections from TEI 2025
    • Feeling AI: ways of knowing beyond the rationalist perspective
    • Algorithms + Slimes: Learning with Slime Molds
    • After Explainability: Directions for Rethinking Current Debates on Ethics, Explainability, and Transparency 
    • Doing Diversity in Computing

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